	// Level.txt specifies various options for the level, such as its name, background animations, etc.
	// Documentation is in the form of comments below.


	// The level's name
Name Crest

Music 4

	// Fog imageName horizSpeed vertSpeed alpha [alpha should be between 0 and 1.0]
	// Currently the only imageName available is "fogImageMap"
	// Use "Fog none" for no fog (other parameters ignore if present)
Fog fogImageMap 40 30 0.4


	// Asteroids howMany [ice/coal] minSpeed maxSpeed maxSizeDecreaseFactor minRotationSpeed maxRotationSpeed
	// (Enter 0 for both minRotationSpeed and maxRotationSpeed for no rotation.)
	// Use "Asteroids 0" for no asteroids. (Other parameters ignored if present.)
//Asteroids 9 ice 0.5 2 5 1 20

	// StarField howMany imageMapName minSpeed maxSpeed angle
//StarField 2000 star1 15 15 270


	// Options: 
	// 1) SpinningGalaxy
	// 2) Geyser
	// 3) SunPlanet
	// 4) SunPlanet2
//Background IceAsteroids 4
//Background RedClouds3 speed 3 blue

//CreateSprite twoPlanetsBright -20 -40 size 300 speed 0 0 rotation 0 1 color 0 0 1.0 1.0 layer 29

CreateSprite backgroundBluePlanet -20 -40 size 300 speed 0 0 rotation 0 1 color 1.0 1.0 1.0 1.0 layer 29


//CreateSprite background05 -20 -40 size 300 speed 0 0 rotation 0 2 color 0 1.0 0.05 1.0

	// Specify how many enemies you must kill before another bonus appears
BonusStartInterval 13
BonusNormalInterval 24

	// How long each bonus stays on the screen, in milliseconds
BonusDuration 4400

BonusOrder 500 mult 1000 750